Class_name = "CBatchExplosion"
object_name = "HE_085mm_9kg_164g_object"

//  85    -365   52-,   =164,   9.2,  85.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7.08				//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=15.2	//    ,   
TNT_equ=0.164	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	6,2992,	0,5983
ArmorFoug=0.8,-1,	1,542,	0,1084
ArmorFoug=2.2,-1,			0,157
ArmorFoug=3.9,-1,			0,50

//  
ShrapnelQuantity=290
FragmentMass=0.0125
//  : , ,  (,   )
ArmorShr=0.0,313,	12,61,	10,152,	0,244
ArmorShr=1.5,307,	12,59,	9,147,	0,235
ArmorShr=7.5,286,	9,51,	7,128,	0,204
ArmorShr=15.2,262,	7,43,	5,107,	0,172